In the wake of the Second Cataclysm, the Makers sealed themselves inside the bastion of KiAn Tugo. Despairing of a future hope for their race, they labored to create a new species adapted for life beneath the surface. Tunneling deep underground, they laid the groundwork for the massive Vats, wherein they crafted the Delve.

In a brief time, the Makers all died leaving the Delve to carry on alone. Forbidden by the Makers to leave their subterranean realm until the disaster above had expired, the Delve have expanded outward and downward, creating an immense labyrinth of warrens. After centuries of such existence, the enormous gates at the entrance to KiAn Togu unlocked and the Delve stepped out into a new world.

Racial Stats

  • +2 Constitution, +2 Intelligence, -2 Charisma: The Delve are strong of sinew and sharp of thought, but not always sure how to interact with others outside their own underworld realm.
  • Medium: Delve are Medium size creatures and have no bonuses or penalties due to their size
  • Slow and Steady: Delve have a base speed of 20 feet, but their speed is never modified by armor or encumbrance
  • Darkvision: Delve can see in the dark up to 60 feet.
  • Deep Warrior: Delve receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple).
  • Craftsman: Delve receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. All Delve possess Craft (Clockwork) as a bonus skill at first level.
  • Languages: Delve begin play speaking Trade Tongue and Delvish. Those with high Intelligence scores may choose: Hrawka, Feyspeak, Imperial, Gnollish, Bogtalk or any of the human dialects.


As an artificial race, Delve have limited affinity for arcane energies. There are no sorcerers or summoners among the Delve, and the few Delve wizards always specialize in the Clockwork School. Delve also may not be druids or witches, but their devotion to the Makers’ teachings make them excellent alchemists.

Several orders of Delven cavaliers exist, as well as barbarians and fighters. Delve rangers are almost exclusively experts in underground warfare, and choose their favored enemies and favored terrain accordingly.

Delve clerics are devoted to one of the five major (called ‘keystone’) Makers, while Delve oracles find their path through a reverence for the Makers as a whole. Delve paladins, while rare, exemplify the virtues of the Makers’ teachings, while Delve inquisitors root out aberrant doctrines and cultish practices that might infect the whole society.

A prosaic people, Delve bards are rare and tend towards archivists, historians and seekers after ancient lore rather than entertainers. While Delve society frowns on thievery and mischief, Delve rogues are excellent locksmiths and trapmakers.


Broken Lands Rainmaker